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Volume Rendering
| Volume rendering includes techniques for visualizing 3D scalar fields. One common technique is isocontouring, which extracts constant valued surfaces from 3D scalar fields. Another alternative is to directly render the 3D data. Methods which directly render scalar volume data are generally referred to as forward projection or backward projection methods. Forward projection methods project samples of the 3D field to the screen, usually using traditional graphics techniques commonly found in hardware. Such techniques are sometimes referred to as splatting techniques. Backward projection methods determing the color of each pixel by finding the subset of the 3D field which project to the pixel being colored, and combining them in one of several ways. Such techniques are commonly referred to as volume raycasting methods. |
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