3D RGB Image Compression for Interactive Applications
C. Bajaj, I. Ihm, S. Park.
ACM Transactions on Graphics, Accepted for publication in 2001.
This paper presents a new 3D RGB image compression scheme designed for interactive real-time applications. In designing our compression method, we have compromised between two important goals: high compression ratio and fast random access ability, and have tried to minimize the overhead caused during run-time reconstruction. Our compression technique is suitable for applications wherein data are accessed in a somewhat unpredictable fashion, and real-time performance of decompression is necessary. The experimental results on three different kinds of 3D images, medical imaging, image-based rendering, and solid texture mapping suggest the compression method can be used effectively in developing real-time applications that must handle large volume data, made of color samples taken in three- or higher-dimensional space. (pdf)
Teapot with Bmarble (1,152 faces)
Dragon with Wood (12,078 faces)
Bunny with Eroded (69,451 faces)
Head with Gmarbpol (203,544 faces)
Four renderings of polygonal models with 3D textures